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Your hero experiences, or accidentally triggers, or even hears of, an encounter with people or creatures alien to the world we inhabit. These usually seem to have special powers, formidable or relatively minor, but their common feature is that they are definitely Other: not fully a part of your world, perhaps not part of it at all. No one else seems to know that they exist, or if they do know, the knowledge is itself set apart in some way: legend, rumor, What We Do Not Talk About, or part of a past that is now distant and a world order that has irrevocably changed.

And now you know about them, and you are drawn into their story, though sometimes only to be neutralized as a necessary precaution. If the group in question is a part of your world after all, a hidden part that for some reason has to remain hidden even though its members seem on the surface to be ordinary persons, you have found the Masquerade . The Masquerade is a group apart, but not a world apart.



The members of a masquerade have a secret that is an essential part of their identity and which binds them together as a group. For some reason, almost always related to their safety, it must be kept concealed. The most familiar members of the Masquerade are vampires, who usually can circulate freely in society, at least until they get careless or someone notices their unnaturally long lifespans.

Werewolves and other were-creatures are another example. Members of the Masquerade are often inconvenienced, and sometimes a.

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