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Every six weeks or so, the servers in get a progression reset or a wipe. This is to remove player structures and bring players back down to the base level. If it arrives on schedule, it should happen this month (August).

Starry Studio has not released a specific date for when this will happen. However, if it’s on their stated schedule, it will be sometime in the third week of August. The most likely date will be August 20, 2024 for servers that started on the day of launch.



, so we’ll be on the lookout for a more specific announcement. What gets carried over from Once Human server wipes? While the server wipe resets quite a bit, you’re not back to square one afterward. Thankfully, Starry Studio is a lot more specific about what you get to keep.

As per , this is what you’re going to be able to keep: Alongside that, there are some things that only get carried over in like materials, medicine, and ammunition. What carries over is supposedly based on “item transferring rules.” What gets reset in a Once Human server wipe? To some, what you get to keep after a server wipe in might not be as important as what gets erased.

After all, it helps you figure out where you should spend all your effort without fear of losing it. This is exactly about the reset: “In each new season, your character begins at Level 1, and all exploration progress on the World Map is reset.” This means that anything you have built will be erased.

However, the blueprint is saved, so you don’t have to remake structures from scratch. Also, it would seem that exploration, such as found waypoints, will be obfuscated again and must be reacquired. Likely, this means that you’ll again have to loot communities to clear them.

Story progress is held, so you don’t have to do out in the world all over again. If you do want to repeat something, Starry Sky says that you can do “streamlined” versions of them for rewards. Why do the servers get wiped in Once Human? It can seem like a bummer when your progress routinely gets wiped in .

The reasons for why might not be exactly comforting to some players, but the game was designed around the concept. Speculatively, part of the reasoning could be that player structures places a persistent population on the servers. If a server gets filled up with player bases with players later moving from the game to something else, then that server essentially becomes a useless ghost town.

Resetting the game regularly prevents this stagnation. However, what Starry Sky is pushing is where, after each wipe, gameplay is tweaked around a central theme. This means new objectives, scenarios, and challenges built around the season’s theme get incorporated each refresh.

This means that new content is always right around the corner, and you have reason to keep logging in, which is a boon for the live service model. Ideally, players can “complete” most of a season, and then return for the next one. This is similar to a now-standard battlepass model, but a bit more tangible.

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