Ubisoft’s Assassin’s Creed series has been around for ages, with numerous settings and characters, but one has eluded fans for years, feudal Japan. This long requested location will finally become a playground for fans in the upcoming Assassin’s Creed Shadows . Ubisoft appears to be pulling out all the stops for the next mainline Assassin’s Creed game too, including revamping the most important aspects of the game: parkour and movement .
With two different characters and two different playstyles, Assassin’s Creed Shadows has its work cut out for differentiating the two while maintaining a balanced system that feels cohesive to both Naoe and Yasuke’s playstyles. Ubisoft is up to the challenge, reworking the parkour and movement system for Assassin’s Creed Shadows . Speaking in a new blog post about the game, Simon Lemay-Comtois, an Associate Game Director for Shadows , revealed: “This means we had to be more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go, and where Yasuke can’t, making our two playstyles even more contrasted.
” One of the most notable changes to accomplish this was altering the crouch and dodge buttons on the controller, allowing for the dodge mechanics that lead into parkour. RELATED: Assassin’s Creed Shadows Reveals Downgrade From Odyssey Lemay-Comtois calls Naoe a “true parkour master” and it shows in her movement. Naoe can jump further and higher thanks to her nimble abil.