It’s been five years since the last Gears games, and while Gears of War: E-Day was announced at Microsoft’s last big Xbox Showcase , there’s no word on if and when The Coalition will be continuing work on the story left behind in Gears 5 . That game’s executive producer, Rod Ferguson, recently shared what his plan was for the sequel at the time, and it’s not at all what I was expecting. One of the final open-world exploration sections of Gears 5 revolves around exploring an old space program that belonged to the UIR in order to re-launch a Hammer of Dawn that can be used to fight off the resurgent Locust.
It’s one of the most beautiful sections of the game, complete with impressive sandstorms, striking industrial ruins, and Mars-like red sandscapes. Ferguson said on the latest episode of IGN ’s Podcast Unlocked that this was The Coalition tipping its hand to what he had in mind for Gears 6 . “At the highest level, I was just getting us off [the planet of Sera],” he said regarding early planning docs for the sequel.
“So Gears 6 was to leave Sera, and so that was something we were building to. If you watch the story, if you pay attention to the story in Gears 5, you kind of come across that UIR rocket technology and that kind of stuff we were laying the seeds and the groundwork that by taking over this UIR territory, we’ve also kind of inherited their space program. So what I wanted to do with Gears 6 was to get you off Sera to encounter what that could me.