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share 0 0 0 0 0 0 0 On a personal level, the Monster Hunter series has always been more of a miss than a hit. The premise, reflected fully in its name, has a steep learning curve and its rewards-based gameplay can be frustrating for some. It’s blasphemy, some may cry, and they wouldn’t be wrong – with over 100 million units sold worldwide (as of May 2024) and an enthusiastic, dedicated following, the influence of Capcom’s beloved series cannot be understated.

Much of the charm stems from the core gameplay loop, but the rinse-and-repeat grind doesn’t resonate with everyone, requiring time and effort to understand and get into the pace of things. Imagine the surprise when a 20-or-so-minute demo of Monster Hunter Wilds at Tokyo Game Show (TGS) 2024 proved a lot more enjoyable than expected, presenting a convincing and strong argument to finally join the hunt. Taking after its predecessor, 2018’s Monster Hunter: World , the highly-anticipated sequel builds on several familiar elements and is set in the Forbidden Lands, an unpopulated locale filled with beasts to kill.



There seems to be more narrative involvement here, if the opening of the preview is anything to go by, revealing a lengthy cutscene that highlights two things: a new region of the map is now accessible, and a team of explorers are starting an expedition to hunt down a monster long thought to be extinct (in true Monster Hunter fashion). Advertisement ▼ It transitions seamlessly into the tutorial segment.

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