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Spectre Divide review Developer: Mountaintop Studios Publisher: Mountaintop Studios Platform: Played on PC Availability: Out now on PC ( Steam ) For a new game studio, there are few genres as difficult to break into as that of the tactical shooter. With the space dominated by behemoths Valorant and Counter-Strike, newcomers are up against established games with deep tactical gameplay, distinctive world designs, and dedicated communities. Newbies face a demanding set of player expectations, with a checklist that includes immaculate gunplay, perfect pacing and ultra-clear level design as the bare minimum.

And only when you get beyond that do things get really interesting. What have you got that's fresh, and can encourage new forms of tactical thinking? Can you provide enough of a hook that players will want to stick around to master the mechanics? Is your game simply different enough to stand out? Given all this, you can't help but respect anyone attempting to crack the market - particularly when said contender is an indie studio. And Spectre Divide is bringing an idea to the party that's nothing if not unique.



Underpinning the gameplay is the concept of duality: you control two separate bodies, and can switch between them during a match to blindside your enemies. This also means you get two lives per round, effectively giving you a second crack at the whip should you get headshot from out of nowhere. It's an intriguing idea on paper, and immediately opens up a realm of new tac.

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