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Shadows of Doubt review Developer: Cole Powered Games Publisher: Fireshine Games Platform: Played on PC and PS5 Availability: Out now on PC ( Steam ), PS5 , Xbox Series X/S Better strap in folks, this killer thriller has a few twists in the tale. Shadows of Doubt is, on paper, my dream game, a detective simulator where you solve procedurally generated crimes through a combination of Obra Dinn-esque deduction and Deus Ex style infiltrations. In a fully simulated city of hundreds of citizens, you solve thefts, murders, and kidnappings by legally or illegally entering homes and offices, scanning for fingerprints, searching for clues, and cross-referencing dizzying amounts of information to track down the culprit.

It sounds impossible, more so when you know it's mostly developed by one person. And yet, having played it multiple times during its Steam early access alpha, I know that it works. Sure, the alpha could be glitchy, quirky, and more than a little buggy.



But when it came together, Shadows of Doubt was magic. All the review version needed was a big lick of polish and a bit more variety in the murders, and you'd have a potential five star game on your hands. Unfortunately, my experience with Shadows of Doubt 1.

0 is the worst I've had so far. This is partly down to spending much of my time with the PS5 version, which is unquestionably the lesser variant of the game. But there are also broader issues here, from new features that I don't particularly like, to parts of the expe.

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