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I finished Overwatch 2’s season 12 battle pass last night. There are only 11 days left in this season and it’s easily the longest it’s taken me to work my way through the hero shooter’s daily challenges to unlock all the skins, emotes, and voice lines Blizzard offered in these past nine weeks. As I finished the battle pass, I realized that today, October 4, is the two-year anniversary of when Blizzard shut down the original Overwatch to replace it with the sequel.

In 2022, everything changed for Overwatch...



well, kind of. It was supposed to, at least. Now, two years later, it’s clear that my faith in Blizzard’s original vision for the sequel hasn’t been rewarded—and that’s mostly because we didn’t get most of what was promised: a story-driven sequel that would also nurture a thriving competitive suite.

Now, let’s take stock of what we actually got: All of this should be read with the context of the extensive layoffs at Blizzard , turnover due to the company’s reported work culture, and significant leadership changes throughout the years. I still have a lot of love for the Overwatch universe. After playing over 1000 hours across both the original and the sequel, characters like Soldier: 76, Sombra, and Lifeweaver have embedded are some of my favorite video game characters of all time.

I love playing as them, but that isn’t enough anymore—I’m on autopilot, unlocking cosmetics for them I won’t use and feeding a machine that isn’t giving me what .

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