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'There's this giant rock that fell from the sky on a Scottish island: they call it the Dragon Stone," explains Raphaël Toulouse, director of Tears of Metal. "And the English army sent a general to take [a look], but that general turns a bit rogue when he finds that stone, a bit like Apocalypse Now. He cuts himself off from the English, takes control of the island, and they start mining this giant rock for weapons and armour, but also it affects their minds.

So the Scottish people get organised to take back the island – and this is where you come in." Playing as the leader of a Scottish battalion, your job in Tears of Metal is to hack and slash your way through the breakaway English troops, making your way closer and closer to the Dragon Stone. But as you near the supernatural meteor, the beautiful green backdrop of the Scottish Highlands gradually gives way to something more hellish.



"It gets weirder and weirder, and by the end, it's almost post-apocalyptic," says Toulouse. You start with a band of 10 or so soldiers, but you can recruit more, and they get stronger over time. Tears of Metal is a roguelike, so defeat will send you back to the beginning of the game,.

.. Lewis Packwood.

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