Back in January I wrote a (supporters only) post about how tired I am of all survival games starting off the same . Here's the gist of it: I've had enough of gathering rocks and sticks to make a crafting bench, from which I'm forced to build a hut and so on. I'm sure for some this is riveting, but for me, it's something I tire of within seconds.
And so it's with a heavy heart I say that Towers Of Aghasba suffers from the same starting gamut of sticks and stones. There's a hint of some interesting ecosystem stuff springing up a bit later, and judging by the trailers, an ability to clamber on massive flying creatures made of what looks like elephant skin and hair. Still, I just can't do it.
Towers Of Aghasba has you play as a member of a tribe that's washed ashore on some ancient lands. And with the power of Palworld -esque virtual building, you're to restore the land to its former glory by feeding templates of farms and huts with requisite bits of earth and wood. First you scour the floor for sticks, then stones.
You build an axe. Eventually you build a crafting bench. Then a little village bit, that requires you to chop down trees for resin.
Later you build a farm and harvest a total of three (3) lettuces to give to the man who wants them. I do like how Towers makes building easier than most other survival games, in the sense you don't have to plonk together individual bits of fencing or whatever. You just lump 20 wood into the equivalent of a Grow Your Own Structure that tra.