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Video game music conference returns to Melbourne on , bringing with it an array of insights into music and audio creation for games, sound design, and more, with keynote speakers including Richard Lapington of Remedy Entertainment ( ), Sonia Coronado of PlayStation ( ), and Australia’s own Montaigne and Yon Hall ( ). Ahead of appearing at High Score, Richard Lapington spoke to about the beginnings of his career, and some of the insights he hopes to share as part of the upcoming conference. “I love talking to other audio professionals, and I’m curious about the game development culture in Australia, especially how audio fits into that culture,” he said.

“I hope I can share some of my experiences and expertise while learning from others. Hopefully, we inspire each other to push the art of audio design, music, and dialogue to new heights!” Lapington is currently the audio director at Remedy Entertainment, and has contributed to works including and (2011). His passion for audio design has taken him across the games industry, inspired by an early love for music and experimenting with sound.



“When I was young, I played in a few bands and loved messing with different effects and recording machines,” Lapington told . “This abstract form of expression, inherent in music and sound design, really appealed to me. There’s a primeval emotional connection we have to sound and music that resonated with me then, and still does now.

” Since getting his start in the industr.

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