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I’m going to start this review a bit differently. Normally I dive into the game first and only at the end do I talk about PC performance. Here, I want to reverse that since the actual PC work to the game is pretty great and bears talking about briefly, because of it’s quality.

Only after will I get into the actual nuts and bolts of Final Fantasy XVI. I don’t have the most up-to-date, blinding fast rig or anything but my computer with an Intel i9-13980, Nvidia 4070 and 16GB of Ram was more than able to handle this game. During actual gameplay, it was pretty much locked at 90 FPS set on the “Ultra” graphical setting.



It would occasionally dip, but that was usually due to my computer doing something, and it wasn’t the game’s fault. It also looks great, as you might expect. The only weird hitch is that pre-rendered sequences are locked at 30 FPS.

It’s not a deal breaker by any means but you’ll definitely notice it within the first 10 minutes of playing or so. There is some unofficial mod to get them up to 60, but I haven’t tried it yet. Now, onto the actual game I originally played Final Fantasy XVI when it came to the PlayStation 5.

I would be scratching my head at seeing other falling all over the game and ignoring, if not disrespecting Final Fantasy XV. Final Fantasy 16 is by no means a “bad” game, something with its production values could never be wholly classified as bad, but it is a very flawed game. Final Fantasy 16 places you in the boots of Clive.

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