DUBAI: As makers of the most popular video-game simulation of the world’s most popular sport, Electronic Arts could churn out any old rubbish and still make billions of dollars. Thankfully, the company’s not (quite) that cynical yet. Instead, “FC 25” (the second iteration of EA’s soccer sim since losing its long-standing FIFA license) brings a significant overhaul of the in-game tactics system with the introduction of FC IQ, giving you even more control over the minutiae of the mentality and movement of your team and players.
Want your fullbacks to slide into central midfield when you’ve got possession like all the hippest teams now do? No problem. Want your center forward to operate as a false nine, dragging the opposition’s center backs out of position? Can do. And the roles you assign really do make a difference to the way you can play the game.
It’s a positive addition. As is the new mode Rush — a frantic and fun multi-player co-op 5-a-side game (the goalkeepers are AI-controlled) in which you pick a member of your squad to play with and team up with four friends (or strangers). Rush is part of Ultimate Team, which remains the heart of the game (and the main source of income for EA) — essentially a card-collection game with some football thrown in: to really do well at it, you either need to be a pro-level gamer or be willing to spend more real-world dollars to get a shot at landing the elite-level players you’ll require to really compete at the top .