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Concord's initial development deal was around $200 million according to a report by , offering a glimpse of how much it cost Sony to develop its disastrous live service game, which lasted just two weeks before being unceremoniously shuttered. Kotaku's report, which cites two sources familiar with the agreement, says that the $200 million was not enough to fund Concord's entire development, nor did it include the purchase of the Concord IP rights or Firewalk Studios itself. Kotaku's number aligns with an saying that ProbablyMonsters — Firewalk's original parent company — raised $200 million in 2021.

Firewalk is signing off one last time. Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to: - Navigate growing a new startup into a team during a global pandemic: Firewalk was.



..— Firewalk (@FirewalkStudios) sheds additional light on its development costs.

Looking back on the studio's history, the note reflects on being a new startup during the global pandemic, and how Concord only entered full production in 2022. It also talks about building a "new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta." It all points to Concord being seen as an ambitious project that was expected to attra.

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