I’m not the kind of person who believes that a game needs to within the first X number of minutes to be worth your time. That would exclude a massive number of games with slow build-ups, which are just as rewarding. However, I do appreciate it when a game wields its introduction effectively.

From Jake Armitage kicking his way out of a drawer at the morgue in , to the death and return of Commander Shepard in , these moments can live on in my brain, even if the rest of the game is a blur. But if we’re looking for the absolute best introduction to a video game, none can top the unassumingly cruel entrance into . Before I get into what makes the introduction so effective, I’m going to warn you that it’s best if the surprise isn’t spoiled.

opens with the unnamed protagonist and her dog, Poro, stopping at the entrance of a dark traffic tunnel. She wisely decides against exploring further and turns back. then runs you through the basic controls.

Press one button to run, press another to tiptoe. You walk along the quiet, empty street and see a shadow quickly pass by. Typical horror tension building.

Trite, even. When a rock comes into view, the tutorial continues by having you pick up a rock. It tells you how to open your inventory, select it, and then, finally throw it.

The protagonist gives it a little toss to the other side of the road. Then everything goes to shit in an instant. Poro runs to fetch the rock.

Blink, and you’ll miss the truck that abruptly speeds into vi.