TomorrowHead Studio has revealed at the Future Game Show today. is a narrative adventure focused on the authenticity of its travel and puzzle systems. It’s coming to PC, PS5, and Xbox Series X|S.

I’d refer to it as a walking sim, but I think that would be a misnomer since the trailer focuses just as much on dog sledding and sailing. I mean, I think it fits the genre’s criteria not the name. Anyway, casts you as a man appropriately named Will who is traveling north to find his lost son.

According to the press release, “It explores the relationship between father and son in an adventure taking players on an emotional rollercoaster through wild thunderstorms, the ringing silence of loneliness, and a tale about the importance of caring for loved ones.” Oh okay. What I find most interesting is the “realistic controls” of the sailing yacht.

The travel segments of the trailer do seem pretty detailed. Moreover, they also say there’s a lifelike navigation system. I have hopes that there is a of travel and navigation in , because I feel that it tends to get downplayed in a world with omnipresent fast travel.

In games, I mean. Fast travel in real life hasn’t been figured out yet, as far as I know. The puzzles also seem detailed, as they’re said to be “rooted in real life.

” It shows weights being added to an elevator’s counterweight which is kind of neat. It might beat adventure game logic, but maybe not. There might be a reason why few games use puzzles “root.