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Elden Ring: Shadow of the Erdtree saw an anticlimactic ending that many fans have criticised. In the 100, maybe 200, hours you would have spent earning an audience with Radahn, Consort of Miquella, the battle quickly ends and your journey is over. It goes beyond just the expansion’s finale though.

“Not only the ending, it’s the whole DLC,” some have said. Despite VideoGamer’s glowing , I’ve been trying to decide for myself what I think of the ending. From a studio that has provided us with the fantastical miasmic ending of Bloodborne, or the full-circle finish to the Dark Souls series, it’s no doubt that Shadow’s ending doesn’t hit the same notes as others.

Despite the uncovering of lore surrounding Marika, Mohg, and the newly introduced Messmer, there are often times when the game feels like Elden Ring for Elden Ring’s sake. Even though the occurring events make sense contextually within the Land of Shadow and the Lands Between, the main issue is purpose. Why are we being made to experience this story? Aside from the reality that it’s an expansion designed to sell, the ending fails to close off the narrative with anything more more than just rewarding gameplay, and that’s why it’s considered to fail in terms of a purpose.

“Where is the presentation,” asks one in a . On the contrary, there’s a whole argument ag.