Tiny Glade is a game about building rustic old abodes in idyllic pastorals. There are no challenges, there is no narrative, nothing is unlockable and nothing is at stake. This is a meditative digital play object made for tinkering.

It's a creative sandbox with firm boundaries designed to make even the most perfunctory effort yield "beautiful" results. What is it? A cozy lil' town builder with no failstates and a relaxing vibe. Expect to pay $TBA Developer Pounce Light Publisher Pounce Light Reviewed on RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAM Multiplayer? No Steam Deck TBA Link Steam The toolset is surprisingly slim.

Building your grand or modest ol' manor, or castle, or rundown, is a matter of pressing either rectangular or cylindrical structures together, adjusting their heights and girths, choosing from over a dozen colour schemes, and then applying cosmetics like windows, chimneys and lamps. Terrain can be elevated, paths, fences and brick barriers can be built, and lakes and gardens can be applied to the earth like spray paint. It all feels a bit limiting until the interplay of building elements reveals itself.

For example, if I build a path through a stone wall, an arch will emerge. Even better: if I run a path through the length of a stone wall, a pleasant viaduct-style ruin will result. Elsewhere, if I build three stained glass windows side-by-side, a larger and fancier stained glass window will replace them.

Thanks to the free-roaming camera, I can get up close and.