There’s a fine line between medieval gameplay that’s historically accurate and medieval gameplay that’s fun. The overall reception to Kingdom Come: Deliverance indicates Warhorse Studios struck that balance well in 2018, but as noted in Kotaku’s review, plenty could be improved. After playing ( the recently delayed ) Kingdom Come: Deliverance 2 for roughly three hours, it’s clear the team is aware of the first game’s misses, and its strengths, too.

KCD2 is, on the surface, a classic video game sequel—bigger and better, with more to do. But I’m surprised by just how “immersive sim” it is, even if I get the sense Warhorse might shudder at that characterization. Though its introduction is slow and narrowly focused on familiarizing newcomers with the gameplay, what I play much later in the game feels like an exciting digital LARP session I can’t wait to experiment in further.

Pre-order Kingdom Come: Deliverance II : Amazon | Best Buy The game’s opening is set within Trosky Castle, the centerpiece of KCD2’s first (of two) major regions: Bohemian Paradise, during the year 1403. Hungary, on orders of King Sigismund the Red Fox, is invading, and Henry, Hans, and other soldiers find themselves at the mercy of arrows, trebuchets, and more. It’s a fun set piece and showcases the new crossbow weapon, which joins other additions like early firearms and missile weapons, but just as things get going, we cut to a time several weeks earlier.

Unaware of the incoming.