When I first saw isometric city builder Metropolis 1998 back in January, it shot to the top of my wishlist because it lets you design and decorate every single building in your town . That's awesome. It's also oozing with pixelated charm thanks to the chunky retro graphics, making it feel like a nostalgic throwback but with modern features.

In exciting news for city builder fans, the demo for Metropolis 1998 was just updated to include five whole months of new features, so there's lots more to play with. What's got me especially interested is the development roadmap packed with features that are planned for the 1.0 launch, and some really interesting "aspirations" developer Yesbox Games hopes to include post-1.

0. Like, you know, bank robberies, police chases, and zombie outbreaks where tiny little cops will try to hold back itty bitty undead hordes. Crime in the urban city builders I've played in the past usually happens offscreen.

In Cities: Skylines, for example, I remember getting angry little crime icons over buildings or neighborhoods, with maybe a police car driving to the area with lights flashing until the icon goes away. But you never get to see anything go down. The "Post-1.

0 Aspirations" of the Metropolis 1998 roadmap lists "visible crime" as a bullet point, letting you "watch a bank robbery" take place and see "police chases" where the coppers try to catch the crooks. That's a lot more interesting than just seeing an icon come and go. The 1.

0 launch of Metropolis .