It’s late notice, but Strange Scaffold that they need more time to deliver their micro-sandbox FPS, . It was originally slated for August 15, but has been pushed back to September 10. It’s always a difficult decision to delay a game’s launch, but personally, I’m a bit relieved.

There was no way I’d have time to play it for review this week. Next month? Possibly! In a Twitter post, Strange Scaffold said, “We want to make sure it’s as breathtaking as you expect and we know it can be, while letting our team hit that goal in a healthy and sustainable way.” Healthy and sustainable? In this economy? Furthermore, the information I got from their PR is that this is to ensure the game is stable.

It happens. Sometimes bug squashing and polish doesn’t go as smoothly as hoped. is a fast-paced “covert revenge thriller FPS” that has you sprinting through hordes of enemies, taking them out in fanciful ways.

It focuses on player fantasy, making you feel powerful and hyper-powerful. There was a demo during Steam Next Fest , but I was recovering from a nervous breakdown and wasn’t able to fit it into my schedule. I figured I’d circle around to it anyway, since I’ve been keeping an eye on Strange Scaffold for a while.

was one of my favorite games of last year. This year, I wasn’t as keen on or , but I appreciate their vision. Playing a game that tries something interesting but misses the mark is much more meaningful than playing one that competently does nothing sp.