Splitgate is making a return with a sequel, and developer 1047 Games has a unique philosophy about approaching balance and meta changes through overcorrection during prerelease. In an exclusive interview with 1047 Games’ CEO and Splitgate’s creator Ian Proulx, Dexerto had the chance to ask about how the team was handling meta changes throughout the development of Splitgate 2 , the 4v4 portal shooter. When asked about the developers’ view on balance changes shifts from prerelease to postlaunch, Proulx detailed how the team has decided to focus on overcorrection during the current stages of development.

“Our approach now is make big changes. I believe in design, whether it’s balance or UI or anything, I think you always want to overcorrect, because it’s a lot easier to make a big change and then figure out ‘okay now we got to meet in the middle’ versus tiny little changes.” But once Splitgate 2 officially launches, Proulx says the developer’s approach to meta adjustments will have a different approach.

“Once we’re live, those kind of changes are a lot riskier, right? So once we’re live, that’s when you get into the incremental changes of like, okay, this gun is too weak, make it 10% stronger.” The creator of Splitgate went on to say that having more playtesters has helped immensely with figuring out what works and what doesn’t. “Splitgate 1 was 15, 20 people.

Splitgate 2 we’re 175 now. 155 of those people didn’t work on Splitgate, and many .