If there’s one thing I appreciate in both games and sentences, it’s brevity. Johan Vinet, the solo developer behind , must share a similar appreciation. The founder of Canari Games ( ) recently released his latest work, and it’s a punchy little sendup to and other portable entries that delivers on its pint-sized promise.

Anyone who has ever played a portable game will find welcome familiarity in the opening scene of When we first gain control of our plucky little hero, he finds himself coming to on a desolate beach. Unlike Link, though, he ended up there after his spaceship plummeted from the sky. Not only was his ship busted, but some rogue pterodactyls saw fit to nick his key items and — please cover John Wick’s eyes for this part — his beloved dog.

While our hero’s road to retribution is far more G-rated than Wick’s, he still needs to pick up a weapon and hit the puzzle-filled trails to get his gear and his pup back. The top-down action that follows serves as a charming homage to Nintendo’s action-RPG series. is brilliantly colorful — perfectly mimicking the Game Boy Color aesthetic of titles like and — and offers a taste of adventure that’s just potent enough to make its hour-ish runtime satisfying.

All told, Martin will pick up three key items during his journey. Naturally, it all starts with a sword; perfect for clobbering creepy crawlers that dash at you in a few different forms. There’s the standard four-legged enemy, a slightly tougher versi.