I sometimes feel as though I’m deficient in the sort of nutrients , but then I remember that I’m still playing them. New fan translations are still arriving. However, I would like to secure a future supply, and that’s where comes in.

Or so I thought. To be straightforward with you, while the inspiration is clearly there, is also deficient in the sort of nutrients found within . That’s maybe not as damning as it sounds, but it definitely means you’ll need to check your expectations.

comes to us from Good-Feel, the folks behind and . More relevant to this discussion is the fact that they were formed by people escaping from Konami. There are many on the team who have been involved with the development of , including Etsunobu Ebisu, who helped program the second Famicom title in 1989 and whose appearance was the basis of Ebisumaru, Goemon’s sidekick.

The nucleus of the idea behind was probably to be a spiritual successor to . You have a blue-haired lead, he travels across a wacky version of Japan, and the antagonist is employing the strategy of holding an endless festival to enslave the population. The lead is a tanuki rather than a noble thief, and it’s modern day Japan with traditional elements rather than Edo-era Japan filled with anachronisms, but it’s close enough.

From there, the differences start stacking up. plays very well, whereas I can’t remember playing a 3D game that didn’t feel loose and shaky. The titular character attacks with taiko drumsticks .