A new edition of Warhammer Kill Team has broken cover, and it's due to land this October with revised rules, a fresh battlefield, airborne units, and accessories festooned with a very 40K amount of skulls. This last bit is what I'm most excited about, to be honest; it fixes a problem I've had with the skirmish game for a while. Listen, I still think Warhammer Kill Team is one of the best tabletop wargames out there (and because each pack is so self-contained, it's a good gateway to the hobby for those more used to the best board games ).

But there have always been some wrinkles that feel needlessly confusing, the main culprit being measurements. Before now, everything used a system based on shapes to judge distance – one inch was a triangle, two inches was a circle, and so on. Because literally every other wargame under the sun uses inches, this seemed unnecessarily awkward and not entirely logical.

How far off is that soldier? Oh, easy – he's a square away. Clear as mud. Anyway, the new edition is finally swapping to inches.

Thank the Emperor for that. There are plenty of other changes on the way for this fresh edition of Kill Team, of course. Warhammer's announcement notes that streamlining was the name of the game here, and "everything has been rewritten from the ground up to make the lore and rules clearer and easier to read than ever before, with design notes and examples in the margins to clarify any tricky situations that might occur.

" You're also getting new acces.