1 Duskmourn: House of Horror Commander decks Jump Scare (Blue/Green) Miracle Worker (Black/Blue/White) Endless Punishment (Black/Red) Death Toll (Black/Green) 2 Testing Duskmourn’s Commander decks Wizards of the Coast were kind enough to invite us to a Duskmourn: House of Horror preview event. We got our hands on some of Magic: The Gathering’s most horrific Commander decks yet and they were a blast to play with. Magic: The Gathering’s release schedule is a wild ride with four main sets a year as well as the addition of some popular collaborative ventures in between.

It feels like we’ve only just wrapped our heads around the adorable anthropomorphic animals of Bloomburrow and now Duskmourn: House of Horror is here. Far from the whiplash we expected jumping into the classic horror-inspired set after Bloomburrow’s cutesy fable, we ironically felt right at home in the house of horror. At least in the confines of the set’s pre-constructed Commander decks.

Despite not landing a game with all four of Duskmourn’s face Commanders due to the rampant popularity of one in particular, our matchup was an excellent showcase of the set’s new mechanics. One thing seems abundantly clear from our time with the Duskmourn Commander decks; they pair against one another remarkably well. Duskmourn: House of Horror Commander decks Each of the new commander decks that have been spotlighted in the lead-up to MTG Duskmourn’s release comes with its own strengths and weaknesses.

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