Monster Hunter World was an eye-opening moment for me and many others. While the franchise has always been enormous in Japan, it has had a smaller-scale audience outside of it. However, Monster Hunter World changed everything, bringing it to mainstream attention in other countries.

With it, Capcom took what worked with the original formula most: hunting down big fantastical creatures and making them into powerful armors and weapons , and brought in a structure that spoke to the mainstream sensibilities of the rest of the world. While it sanded down some of the nuances of the previous games, it returned it in huge areas, graphical prowess, and spectacular moments of monsters squaring up to one another. For me, the game was like a switch, making me realize what I’d been missing.

However, that was (somehow) six years ago. World’s effect on the franchise is still felt with Monster Hunter Rise doing well, a title more in line with traditional entires. Still, there is a big audience out there waiting to get what’s next from the Monster Hunter World team.

Thankfully, that long wait is nearly over. Monster Hunter Wilds is out next year, and it’s shaping up amazingly well. I know because I got to play the game at Gamescom 2024 .

What I saw, too, is bound to please any fan of the 2018 powerhouse. Embarking on the first Wilds hunt The main focus of my demo was a multiplayer session that had me and three other players chasing down a titular monster. After selecting my preset for .