Kunitsu-Gami: Path of the Goddess has really strong mid-2000s energy. It captures that same sort of weirdness and out-of-the-box thinking that developers had after finding confidence in the second generation of 3D gaming. It's especially novel to see Capcom , now hot off the success of its major franchises, taking a risk on a modest new game that's all about its weird vibes and genre mash-up gameplay that feels cut from the same vibrant cloth of the 2006's Okami.

Kunitsu-Gami: Path of the Goddess leans into a peculiar yet cozy vision of Japanese folklore while running on an engaging blend of tower-defense-style strategy action and smooth-as-hell hack-and-slash combat. As I undertook Kunitsu-Gami's pilgrimage to purge malevolent demons across a corrupted mountain, I found a lot of comfort in leading a ragtag crew of villagers into some thrilling battles – even if some of those challenges were a bit too much to handle. Re-building a community anew Taking on the role of a guardian spirit named Soh, you're brought to the mortal realm to protect the shrine maiden Yoshiro after demonic forces have invaded the mountaintop temple and the surrounding communities below.

To fight against the growing corruption, Soh and the titular goddess must collect masks of power and recruit rescued villagers to purge the defilement and restore the mountain to make it a safe haven again. Kunitsu-Gami: Path of the Goddess keeps its storytelling light throughout its 20-hour campaign, focusing more on.