Kunitsu-Gami: Path of the Goddess Review: A Stellar Mix of Action & Strategy By Not since 2009’s Brütal Legend (which starred and is well worth checking out if you haven’t played it) have I seen a third-person action game as weird and wonderful as Capcom’s latest offering. Called Kunitsu-Gami: Path of the Goddess, the game revolves around cleansing villages of demons called the Seethe and recruiting villagers that you transform into warrior allies with the orbs you collect. If it all sounds complex, well, it is, but thankfully, the game does a great job of introducing its satisfying and unique blend of action and strategy to players and makes it much less confounding than the written word.

Most levels are split into a day-night cycle. You’ll begin prepping for the incoming Seethe while there is still daylight. There’s a lot to do here, from freeing trapped villagers to repairing traps.

You’ll also set a path for the maiden to travel, as only she can cleanse the gate that marks the end of a level. This preparation is all key as once nightfall hits, the Seethe will begin spawning from the aforementioned gate. Nighttime is really when the action begins.

You’ll place your villagers, who you’ve given a class to — such as a hard-hitting sumo wrestler or a ranged archer — along the path in order to defend the maiden. However, you can also get your own hands dirty as Kunitsu-Gami: Path of the Goddess is also an action game, so you’ll be able to use a sword to .