Taking on the task of remastering one of the greatest games ever made is no small feat...

especially when your track record with the community isn’t as strong as it could be. But to Konami’s credit, they’re giving it a real go with Metal Gear Solid Delta: Snake Eater – a high-fidelity remake of Hideo Kojima’s stunning 2004 smash hit. We’ve mentioned on VideoGamer just how impressed we’ve been with Konami’s attempts to bridge the gap between the fans of the game and the development team.

A lot of this comes via the Metal Gear Production Hotline , a YouTube-based series that gives the team working on the game a chance to update everyone with progress and field questions. However, the team also connect with fans via the PlayStation Blog . In a post where a blog author spoke to the game’s producer, Noriaki Okamura, he revealed just how much pressure they are under to get Delta to the levels fans expect.

“There’s only pressure all the time, every day,” he said. “We have a lot of veteran staff at hand but they’re also aging out as well, so it might be the last chance for some of the critical members to work on these titles while they’re still at the company. But it’s our duty to make sure these games are still playable – not only to current players but future generations as well.

” While the team has been criticised at stating too close to the source material, scartch the surface and it’s clear a number of improvements have been made. One such n.