Corporate Cup, lunchtime yoga, or even 'walk and talks', organizations come up with all sorts of wellness initiatives to encourage people to be more active in the workplace. But before you duck and hide, shows that all it takes is 15 minutes and a touch of gamification to put you on the path to success. Assessing results from 11,575 participants, across 73 Australian, New Zealand, and UK companies, University of South Australia researchers found that a gamified workplace wellness program— —leads to substantial increases in physical activity levels, with 95% of participants meeting (36%) or exceeding (59%) .

In addition, participants' average daily physical activity levels increased by 12 minutes per day (85 minutes per week) throughout the six-week challenge, with the median daily exercise duration being 45 minutes. Participants also reported improvements in fitness (14%), energy (12%), overall health (8%), sleep quality (8%), and mood (7.1%).

The WHO recommends that adults (aged 18-64) should do at least 150– 300 minutes of moderate-intensity aerobic physical activity, or at least 75–150 minutes of vigorous-intensity aerobic physical activity over a week. In Australia of physical activity. Lead researcher, UniSA's Dr.

Ben Singh, says the 15 Minute Challenge presents an effective mechanism to help boost employee health and well-being in the workplace. "Regular physical activity provides significant physical and mental health benefits. It plays a key role in preventing.