The upcoming Silent Hill 2 remake , developed by Bloober Team, is a game that I haven’t been particularly hopeful about. Ever since the initial excitement of Konami’s decision to revive its cult classic horror IP faded, and more and more details surrounding it emerged , my excitement for this long-awaited resurrection turned into a feeling of dread. So, you can only imagine how I felt when finally sitting down to play Silent Hill 2 — in all of its crisp, shiny new glory — for three hours last week.

I had low expectations. I didn’t know what to think; would I walk away disappointed or elated? Silent Hill 2 was a product of its time. It was moulded by technical limitations and experimentation.

This time around, Bloober Team’s Silent Hill 2 is still very much a product of passionate experimentation, with modern technology to support all of the developers’ — and fans’ — restless dreams and desires for a remake. And in spite of all my qualms and growing apprehension, it’s safe to say that Bloober Team has, so far, done the best job it possibly could have done while recreating the deeply-troubled world of Silent Hill . I’ll start with what everyone wants to know.

Yes, there have been some significant changes made to Silent Hill 2. One of the first that I noticed was in how you acquire both the radio and your first weapon. That said, absolutely none of these adjustments to the remake impact or detract from the dearly-beloved psychological story at play.

If an.