Mastering the insane mobility available to you in is imperative if you want to be competitive. One of the most powerful, yet obscured, mobility options available to you is Fast Landing, and I’ll explain here how you too can use it. How to use Fast Landing in Mecha BREAK Fast Landing is a mechanic that allows you to plunge downward to the ground from any verticle position.

All mecha in can perform it, but thanks to it not being highlighted in the game’s tutorial, it’s easy to miss such a powerful tool. So, to do a Fast Landing, simply hit by default. Doing so while airborne in any capacity will see you perform a Fast Landing.

The biggest reason why you’d want to use a Fast Landing is for . There’s nothing worse than being caught airborne while a Narukami is scoping you out. You’re the very definition of a sit-and-duck in such a scenario, but with Fast Landing, you can easily escape it.

In a similar scope, Fast Landing is also extremely because of just how fast you can reach the dirt from any verticle position. The landing is so quick that it was incredibly difficult for me to even get a screenshot of it in action. Now, imagine you’re trying to aim at someone who decided to use a Fast Landing behind a skyscraper on Gracelynn Skycity.

Let’s just say that nothing you can do will catch them in the act. You’re losing that lock, which is precisely why Fast Landing is so strong. I’ve found it especially powerful for Falcon and Skyraider because of their natural ab.