For years, the Lego franchise has dominated a specific space for licensed action-platformers, taking the essence of properties ranging from Star Wars to Harry Potter and transposing them into a goofy video game setting. What makes the Lego games fun, apart from their players' affinity for colorful blocks, is the lighthearted tone inherent in translating the stories of various movies into toy form. Funko Fusion has a lot of surface similarities with Lego's takes on video games, and the main one is a similarly comedic take on a lot of subject matter.

Where Lego generally skews young, however, Funko Fusion, like the vinyl Pop toys the game is based on, wants to attract an older audience. At the top level, Funko Fusion is a 3D action-platformer using the Funko Pop art aesthetic and combining a bunch of different properties--mostly Universal Pictures movies, but with additions like He-Man and the Masters of the Universe, Five Nights at Freddy's, and Mega Man mixed in, as well. There's an overarching story in which an evil, gooey vinyl guy named Eddie starts possessing and mutating Funko toys to turn them into monsters, but the gist is that you travel between the "worlds" of different characters, finding yourself plopped into their movies, games, or TV shows, as they're altered because of Eddie's influence.

I played 20 minutes of Funko Fusion at a recent Xbox Gamescom event in Los Angeles, which focused on a level based on Jurassic World. The level gave a brief glimpse of the kind .