Fallout creator Tim Cain has offered a glimpse at a pre-release vertical slice of The Outer Worlds, praising his team for how quickly they put the game together. In a new video, Cain, who directed The Outer Worlds and is consulting on the upcoming sequel The Outer Worlds 2 , says that developer Obsidian allowed him to share the pre-release footage. Cain explains that this 'vertical slice' served as something of a proof of concept that Obsidian had to send to publisher Private Division to show that development was coming along as planned.

A vertical slice is intended to function much like the finished game, and Cain says that while the player is blocked off some certain functions in this build, this piece of development was so successful that it did actually make it into the final release. What Cain is particularly keen to highlight, however, is how quickly this slice came together. The ninth six-week milestone that Obsidian had to deliver to its publisher, this is a look at the game only a year into proper development, in September 2017.

That's something that Cain is clearly proud of. "Keep in mind," he says, "the team had one year to learn Unreal, in this case Unreal 4, and then make this game. So they had one year, and this is on an IP that we were spinning up, that we hadn't decided anything at the beginning of that year.

We had a lot of things ready, but they had one year to learn Unreal, to learn how to code in it and code the mechanics, to make concept art and then figu.