One of my own most anticipated titles still slated to come in 2024 is Dragon Ball Sparking! Zero, a true sequel to the Budokai Tenkaichi series that has been largely dormant ever since Budokai Tenkaichi 3 came out way back in 2007 on the PlayStation 2. There's a lot we already know about the game, much of which is covered in my Dragon Ball Sparking! Zero preview, but I got an opportunity to speak with Producer Jun Furutani to see if he can provide a little more insight into the development of Sparking Zero, what their plans are for the future with regards to the game, and much more, all of which you can read all about below. IGN: Can you talk a little bit about what it's like creating a story mode for something like Dragon Ball, that's so long and has so many sequels, movies, battles, and character plot lines.

How do you decide what to focus on, what to cut, and what to lightly gloss over. Jun Furutani, Dragon Ball Sparking! Zero Producer: Yeah. So a good way to think about it – this is about the bottom line, [which] is that this game's a battle game.

So in the episode battles that you played earlier, we wanted to focus on which battles highlighted the characters the best in the story. And obviously, the side story stuff you [can] kind of see in the cut scenes. So I think a better way of thinking about it is more than fully enjoying the story, we want the players to fully enjoy the best battles in the Dragon Ball franchise.

And additionally, you played the episode battles e.