At PAX Australia, popular creator Lara6683 performed music from the , while also delivering an insightful music lesson. Slightly embarrassing to admit, given I have taught game music composition for a decade – and that three of game music pieces were performed by an orchestra at Australia’s first – but my exposure to game music only really began when my younger son discovered that he could connect his phone, via bluetooth, to the car’s speakers. Imagine me forever driving around to .

If we have a car accident, you’ll know it happened at . Having played , I was immediately able to connect to this jazz interpretation; why one might choose a high energy, double time feel, or lean into the ‘mocking’ quality of the answering phrase, by embellishing the ‘tousled’ or ‘trussled’ pitches. It captures corresponding character, Papyrus, quite cleverly to my ear.

And so, despite having ever played (I’m sorry, I know!), I thought it might be fun to experience the game’s music through live performance , at a . It was fun, educational. Nocturnes, motifs and modes in In addition to playing several ‘covers’ on a digital piano, Lara presented light musical information.

“A nocturne is a night song,” she mentioned, “dreamy, still, and introspective.” She referred to the work of Irish composer, John Field, and the romantic era nocturne’s characteristic, lyrical piano melodies, set against rich, arpeggiated (each note one by one) accompaniment. Lara then high.