Motion Twin and Evil Empire have today released the final update for Dead Cells , wrapping things up after six years of DLC, content drops and patches. As the great Samwise Gamgee once said, "Yes, Mr Frodo, it's over now." Update 35, fittingly titled 'The End is Near', refuses to go out with a whimper.

The final update is packed with new additions like fresh weapons and curses, bonus customisation and a handful of new accessibility options to bring us back for just one more run. The full update 35 patch notes were shared by the developers on Steam and we have gathered them together for you to check out below. Dead Cells Update 35 (19th August 2024) TLDR: New Curse Additions: Please note that cursed mobs won’t spawn randomly in your run! (yeah, we know mobs giving curses sounds a bit scary and even annoying) There is a new biome effect, Cursed Biomes, which features the new cursed mobs in exchange for extra rewards.

You can choose to go into it with its rewards, or go to the other biomes that don’t have any scary cursed mobs. Here is more info about how Cursed Biome works in your run: With new infested monsters, we of course prepared more powerful weapons and mutations for you: Also, after digesting a bunch of suggestions from you guys, we’ve done a bunch of reworking and rebalancing on the legendary weapons that needed it. Some notable balances: New head customization: What do we have in the Tailor’s Daughter’s secret stash? New routing Yes, this does mean that you .