developer Treyarch has confirmed the multiplayer portion of the game ditches ‘streak looping’ — and in doing so has sparked a debate among fans. In Treyarch’s Black Ops games, scorestreaks are obtained by gaining points from, for example, killing other players. Obtain enough points and you can call in a scorestreak.

More effective scorestreaks cost more points. For example, in Black Ops Cold War, the Combat Bow cost 500 points. The Chopper Gunner, however, costs 8,000 points.

In Black Ops Cold War, Treyarch’s last Black Ops game, score carries over even after you die. But in , Treyarch’s associate director of design Matt Scronce confirmed this system was ditched for Black Ops 6, which reverts to a more traditional scorestreak system in which score resets on death. But perhaps the more significant change for Black Ops 6 is that it does not feature what are called ‘looping streaks.

’ Looping streaks means you can continue to earn your streaks over and over again within the same life, if you don’t die. So, once you’ve earned your three streaks, you don’t have to die to reset them. You can continue to loop through them if you don’t die within the same life.

Scronce confirmed that in Black Ops 6, scorestreaks do not loop. His explanation is that this change, in combination with score resetting on death, helps avoid the ‘scorestreak spam’ some players hate in Call of Duty. “We’re going back to a traditional scorestreak system,” Scronce said.

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