If you’ve ever played the Borderlands games, you’ll have noticed changes from the movie trailer alone. But according to director Eli Roth, they are separate beings. It’s set to be a summer of blockbusters following a year of top-notch .

.. so what could be better than combining both? Adapted from the hit video game series, heads to theaters on August 9 – but it already looks quite different from how you might remember it.

In the first game, players follow four Vault Hunters – Brick, Lilith, Mordecai, and Roland – who arrive on Pandora in search of the fabled Vault. Our villain is Commandant Steele, a member of the Crimson Lance who is trying to claim alien Atlas technology they believe is hidden there. In the , this isn’t how it works.

Lilith (Cate Blanchett) returns to Pandora as a lone ranger, facing off directly against Atlas himself after the kidnapping of his daughter, Tiny Tina (Ariana Greenblatt). Brick and Mordecai don’t feature at all, while Tina only appears in a mini-game in the franchise. The Borderlands movie feels a little like picking and choosing the best bits from across the franchise.

.. and in Eli Roth’s eyes, that’s exactly what it is.

'BORDERLANDS' director Eli Roth explains why movie was never going to be canon: Speaking to Dexerto, the director confirmed that the would still have plenty of Easter eggs for players to spot – not that he’s giving up what those are. “If I give away [my favorite] Easter egg, it won’t really be an Ea.