I recently sat down for an extended hands-on with the first three hours of Silent , the upcoming remake of the seminal survival horror classic helmed by developer Bloober Team. Venturing back into the mysterious town of Silent Hill as protagonist James Sunderland, there was a lot to like in what I saw. The world of the 2001 title has been painstakingly recreated in absolutely stunning detail.

From the opening scene where James arrives at the outskirts of the town to the derelict rooms of the Wood Side Apartments building, everything is simply beautiful to behold. Although graphically overhauled, the foreboding, somber atmosphere of the initial release is completely intact. Thick fog obscures the abandoned streets, sparsely populated by shuffling horrors and the occasional rotting corpse that looks suspiciously reminiscent of our protagonist.

Sound design is near perfect too: a subtle mix of unsettling environmental sounds, distant moans, and a tastefully reworked soundtrack. Bloober Team has always excelled at delivering wonderfully realized settings and it’s clear that will be no exception. Restless dreams While this is very promising, this remake of still has some big boots to fill.

Eager to find out what it takes to recreate one of the of all time, I sat down with lead producer Marciej Glomb and lead designer Mateusz Lenart to discover how Bloober Team is dealing with the heavy weight of fan expectations. “I think that the common misconception - and I would call it a m.