Black Myth: Wukong is nothing if not ambitious. As many of its early trailers and tech demos implied, this was a game punching above its weight. It wasn't just a lavish retelling of the epic Chinese novel Journey to the West, a work that games have rarely engaged with outside of Asia (Ninja Theory's Enslaved: Odyssey to the West notwithstanding), but it also seemed to be demonstrating a level of technical mastery and visual pizzazz we hadn't quite seen before .

It immediately put developer Game Science on the map, even if it wasn't always for the most savoury of reasons. Black Myth: Wukong review Developer: Game Science Publisher: Game Science Platform: Played on PC Availability: Out now on PC ( Steam ) and PS5 But now, after spending upwards of 40 hours retracing the steps of its titular simian hero as the silent but deadly Destined One, Black Myth emerges as a game that frustrates more than it delights. Its plentiful supply of grand, sweeping boss battles set the heart alight at regular intervals, its mythological menagerie bristling with the same kind of malicious energy and intent as their FromSoft equivalents.

They are the tentpoles that hold this game aloft, their sharp claws, vicious fangs and powerful hoofs often tearing up the screen in exquisite and sumptuous detail. Indeed, they're the kind of bosses that will probably go down as some of the most dramatic of this generation, with its glistening dragons that rage across icy lakes and rippling pools, muscular tigers .