Assassin's Creed: Valhalla, Odyssey, and Origins all have one thing in common: they've got a Discovery mode , which replaces murdering with learning. You can, quite literally, go on tours curated by historians around each of the game's respective maps. Instead of diving off a Sphinx and plunging your hidden blade into someone's spinal column, you can look up at the Sphinx and read a paragraph on its significance.

Maybe view an actual, real life bit of ancient Egypt from an actual real life museum collection in-game. Perhaps embody an Anglo-Saxon lad in Valhalla, instead, and like, cook up some nettle soup having just got a fresh "Friar Tuck" at the local hair choppers (no guarantees on this last bit). This is all to say that Black Myth: Wukong deserves such a mode, too.

There were so many times throughout my review time where I stopped and stared and wondered as to something's meaning. Not only in the architecture, but in the characters, too. So here I am with a proposition: how about instead of thwacking things with my staff, I can use it as a walking stick and point it at things I want to learn about.

If you weren't already aware, Black Myth: Wukong is an action adventure, Soulsy hybrid that's heavily inspired by Journey To The West, a classical Chinese novel. You control an athletic monkey in third-person and as you go on your jaunt through verdant forests, golden deserts, and crimson pagodas, you mete out punishment with a staff. Enormous frogs with electrified tongues, g.