Big changes are on the way for Star Wars Legion, a tabletop wargame that lets you field armies from across the saga. And honestly? This refresh might finally get me involved. In a series of updates for all its games, developer Atomic Mass revealed tweaks that add up to a complete facelift.

Even though Legion's core mechanics (such as movement and shooting) remain the same, these alterations change how Star Wars Legion feels to play overall – everything from the number of models on your board to how missions are decided have been revamped. On paper, the result is a faster and more dynamic system. A good example is cover.

As described in an official post , units behind terrain used to be difficult – or outright impossible – to hurt if your attacking squad had lost miniatures. Fewer models mean fewer attack dice along with a smaller chance of rolling successes, and these would often be canceled out by cover's automatic two-hit reduction. By contrast, these new rules let defending units roll dice that offer a chance of avoiding incoming damage.

This keeps damaged units relevant and avoids stalemates where one player hunkers down in a hiding spot for the rest of the match. Particularly because new, progressive scoring in missions encourages players to "move their armies across the battlefield earlier in the game to fight for objectives." Essentially, it's a similar approach taken to Atomic Mass' stripped-down skirmish game, Shatterpoint (which we said "delivers fast-paced ac.