Larian Studios revealed that they modeled Baldur’s Gate 3’s intimate scenes with the tentacled Emperor in a surprising way: using a half-eaten pack of Oreos. Motion capture technology allows video game developers to recreate real-life action with astonishing precision. And for Larian Studios – the team behind a game where blowing up a character can somehow be the morally good choice – precision sometimes takes a backseat to creativity.

To everyone’s surprise, the Baldur’s Gate 3 developer revealed it was a half-eaten pack of Oreos that served as the model for the steamy romance scenes with the Emperor. Since we’re sharing a behind-the-scenes look at how Baldur’s Gate 3 was made, here’s our Senior Cinematic Artist, @HighLODLar , stroking a pack of cream-filled biscuits as a reference for the tentacle-stroking animation during the sex scene with the Emperor. Yes, really.

pic.twitter.com/7AgmY66LDm The revelation came courtesy of an X post from Larian Studios, casually throwing their unique approach into the digital ether.

“Here’s our Senior Cinematic Artist Elodie Ceselli stroking a pack of cream-filled biscuits as a reference for the tentacle-stroking animation during the sex scene with the Emperor,” the tweet boasted. Ceselli didn’t miss the opportunity to step in and clarify that “the cream-filled biscuit consented.” She even took things a bit further and shared a video highlighting the transition “from biscuits to tentacles.

” From biscuits .