Alien: Romulus is taking the iconic sci-fi horror series back to bloody basics, with a stripped-back, survival horror focus, gnarly body horror, and the return of a Giger-authentic biomechanical Xenomorph. Though inspired by 1979’s Alien and 1986’s superlative sequel Aliens first and foremost, Alvarez’s film also nods to Alien’s wider legacy – everything from the less-than-stellar sequels to tie-in novels and comics. And that includes Creative Assembly’s palm-sweatingly scary 2014 game Alien: Isolation.

“Alien: Isolation was kind of what made me see that Alien could truly be terrifying and done well [today],” Alvarez tells the Inside Total Film podcast and GamesRadar+. “I played a few years after it came out. Don’t Breathe was coming out.

Or was I waiting for Don’t Breathe to come out, and I was playing the game. That’s why, at the time, I was like, ‘Fuck, if I could do anything, I would love to do Alien and scare the audience again with that creature and those environments.’ I was playing, and realising how terrifying Alien could be if you take it back to that tone.

” The eagle-eyed among you may remember that the very first behind the scenes image from Alien: Romulus (see above) features a familiar-looking Emergency Phone. In the game, these ‘Registration Points’ allow the player to save, but aren’t exactly a safe haven as their agonisingly slow operation leaves main character Amanda Ripley vulnerable to a pharyngeal jaw to the back of the.