I’ve likely mentioned hitting Lovecraft fatigue so often that it’s now evolved into a second phase of Lovecraft-fatigue fatigue. This is not the same as Lovecraft refreshment, no matter how much I might want to return to the days before old one plushies and Cthulhu children’s books terrorised the internet en masse. There’s not quite enough information about “story generator” sim Marry a Deep One: Innsmouth Simulator for me to confidently say it’ll cut through my exhaustion with all things tentacular and horrifically be-gilled.

But it is beguiling , isn’t it? There’s all sorts of little widgets and details shown off that remind me of everything from Sid Meier’s Pirates to classic adventure games , and maybe even a little Rimworld ? It’s a heady soup, although one I’d recommend against quaffing, given where the water comes from. “Marry a Deep One is a story generator with social mechanics at its core,” reads the store page . “You play as a villainous cult leader exerting considerable control over a small community.

Nevertheless, you must also meet the demands of the Deep Ones, or they will punish the village." Here’s a feature list. Probs don’t recite it out loud.

And if you do, make sure to check your neck in the mirror afterward. STORY: The game doesn't follow a fixed script or sequence but features numerous randomized story elements that can interconnect into a larger narrative. Your actions—and even those of the NPCs—significantly influ.