Monster Hunter Wilds is looking like it’s going to be one of the biggest games of 2025 already, and its showing at Gamescom is going incredibly well. The game is playable for the first time to the public, and the amount of information coming out of just that preview build is insane. We’ve learned a lot just from three days of developer interviews and fans collating all the info they’ve gleaned from the demo, and here’s just some of the biggest things we’ve spotted over the past week.

As you might expect, a new Monster Hunter game is bound to pack in a bunch of quality-of-life changes that series veterans and newcomers alike will appreciate. One of the biggest tweaks comes to Monster Hunter Wilds’ map, which is now 3D. In the past, maps have been flat while trying to communicate the sheer density of the different biomes, which made them a bit of a confusing mess for players who weren’t already familiar with the layouts of the areas.

Now, it should be much easier to maneuver across Wilds’ huge new environments. When you’re in a big fight, you’re typically picking at weak points in the hope of crippling the monster’s movement or abilities and getting monster parts, which used to break off and appear as shiny bits you needed to manually collect. That no longer seems to be entirely the case, and now when you break parts of the monster, you’ll automatically pick up smaller pieces, meaning you don’t have to scramble in or out of combat to get every last scr.