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In case you weren't aware, Warframe has recently released an absolute belter of an update. Titled Jade Shadows, it includes a new quest, a new frame, three new weapons, and a new mission type. It's packed full of delicious content - but even now it's the quest, with its narrative twists and turns, that's stuck in my head.

It has caused much debate among the community, super-charged with speculation and emotion. I wanted to dig into the Jade Shadows quest a bit, which is why I sat down with Warframe creative director Rebecca Ford to speak on how the quest came about, the inspirations for its story beats, some of its key features and a few fun curveballs along the way. It should go without saying but consider this a spoiler warning for Jade Shadows from here on out.



VG247: The Stalker is a legacy character in the game, and as part of this update the team went back and added a lot of characterization to him. How did you approach that task? Ford: "We knew we wanted to do a Stalker quest, because The New War ended and there was still some unfinished business there. The Stalker was, in our opinion, so instrumental with his turning point in The New War.

He was there when you took on the Archons, he gave you Nataruk, he really had a role to play. So we really were pinpointing what the Stalker thought about what happened in The New War, and where does he go from here." "So the ideation came, we were churning and churning, and then our principal character artists Michael Skyers was pit.

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